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Players.dbf Editing Guide

The following information should be of some use if you are editing the NBA Live 99 players.dbf files using DB Commander or another DBF editor.

NAME: Player's surname
FNAME: Player's firstname
NICKNAME: Player's nickname
PLAYERID: Player's ID number in the database. DO NOT CHANGE
NUMBER: Player's jersey number
POSITION: Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
POSITION2: Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
HEIGHT: Player's height in inches
WEIGHT: Player's weight in pounds
YEARSEXP: How many seasons played in the NBA
SCHOOLNUM: Player's college. Corresponds to numbers in schools.dbf
COLOR: Player's skin colour. Number corresponds to a skin tone
BODYTYPE: The size of a player's body. Ranges from 0 (very thin) to 8 (very bulky)
HAND: Whether a player is right (0) or left (1) handed
HEADMODEL: The shape of the player's head. Models range from 0-7
FACE: Attribute for created players. Corresponds to faces in Create-a-Player
HAIRSTYLE: Attribute for created players. Corresponds to hairstyles in Create-a-Player
FACIALHAIR: Attribute for created players. Corresponds to facial hair in Create-a-Player
EYEWEAR: Attribute for goggles.
0: None
1: Rose Shades
2: Blue Shades
3: Large Goggles
4: Amber Visor
5: Rose Visor
6: Yellow Visor
7: Mirrored Visor
8: Blue Visor
9: Small Goggles
10: Orange Shades
11: Low Riders
12: Clear Goggles
HEADWEAR: Attribute for headbands.
0: None
1: White band
2: Red band
3: Blue band
4: Black band
5: Black toque
SHOES: Player's shoe type
SOCKS: Player's sock type
0: Low White
1: Low black
2: Medium White
3: Medium Black
4: High White
5: High Black
LELBOWPADS: Left elbow pad
0: None
1: White Pad
2: Red Pad
3: Blue Pad
4: Black Pad
RELBOWPADS: Right elbow pad
0: None
1: White Pad
2: Red Pad
3: Blue Pad
4: Black Pad
LWRISTBAND: Left wristband
0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band
RWRISTBAND: Right wristband
0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band
LKNEEPADS: Left knee pad
0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
RKNEEPADS: Right knee pad
0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
OVERALLRTG: Overall rating - calculated by the game
PLAYRVALUE: DO NOT TOUCH!!!


All ratings are based on the following system in the DBF:
0-1=50
2-3=51
etc unless otherwise noted


FGPBASE: Field Goal/Jump Shooting Rating
THREEPTBAS: Three Point Shooting Rating
FTPBASE: Free Throw Rating
DNKABILITY: Dunking Rating - controls how often a player can make difficult dunks
STLABILITY: Stealing Rating
BLKABILITY: Blocking Rating
OREABILITY: Offensive rebounding rating
DREABILITY: Defensive rebounding rating
BALABILITY: Ball handling (passing) ability
OFFABILITY: Offensive Awareness
DEFABILITY: Defensive Awareness
SPEED: Speed rating
QUICK: Quickness rating
JUMP: Jumping rating
DRIBBLE: Dribbling rating
DSTRENGTH: Strength rating
DHARDY: Hardiness rating - controls injuries in simulated play
DSHOOTRANG: Shooting Range (8-25 feet)
RANGE2: Shooting Range 2 (6-17 feet)
FATIGUE: Fatigue (Endurance) Rating
INSIDESC: Inside Scoring Rating
CLUTCH: Clutch Rating
PRIMACY: Primacy Rating - how often the CPU will use player to score
SCOREAREA: Player's offensive style - Refer to Chart
FACIALCTRL: Facial Expression
0: Laid Back
1: Balanced
2: Hyped
ORIGTEAM: Player's original team - Refer to Chart
TEAM: Player's current team - Refer to Chart
ROSTERPOS: Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
BIRTHDATE: Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BIRTHTOWN: Town player was born in (if unknown, --)
BIRTHSTATE: State player was born in (if unknown, --)
DPLACE: Player's draft position (if not drafted, -1)
DROUND: Player's draft round (if not drafted, -1)
DOVERALL: Player's draft position (if not drafted, -1)
DRAFTYEAR: Year player was drafted in yyyy format (eg 2000)
DRAFTEDBY: Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
DHOW: How a player was acquired
D: Drafted
T: Via Trade
F: Via Free Agency
DFROM: Team player was acquired from, 3 letter abbreviation (Atl, Bos, etc) (if not applicable, --)
SCRATCH1: ?
SCRATCH2: ?
SCRATCH3: ?
DUNKPACK: Dunk Package - controls the amount of dunks a player can perform, ranges from 0 (no dunks) to 6 (many dunks)
PREFDUNK: Dunk player uses most often
CAREERPKG: Career Package. Determines a player's chances of improving/declining. Ranges from A (excellent chances) to J (little chance).
ENVELOPE: Used for player development, assigned by game in Multiple Season Mode
ENVHIST1: First year envelope
ENVHIST2: Second year envelope
ENVHIST3: Third year envelope
ENVHIST4: Fourth year envelope
ENVHIST5: Fifth year envelope
ENVHIST6: Sixth year envelope
ENVHIST7: Seventh year envelope
ENVHIST8: Eighth year envelope
ENVHIST9: Ninth year envelope
ENVHIST10: Tenth year envelope
GAMESSTART: How many games a player started last season
SGAMESTART: How many games a player started the current season
PGAMESTART: How many games a player started last playoffs
DGAMESTART: Example of how many games a player will start in simulated play
PSXPSTART: ?
INJURYID: Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE: Date injury occured, assigned by game in Season/Franchise Mode
RECOVRDATE: Date player will recover by, assigned by game in Season/Franchise Mode
ISPLAYABLE: Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name shows up in red in a roster screen, he cannot play. If his name shows up in yellow, he is injured, but playable. If his name shows up as normal, he is playable.
ISCREATED: Player is created (TRUE/FALSE)
ISROM: Player is not created (TRUE/FALSE)
ISHIDDEN: Player is hidden (TRUE/FALSE)
ISFEMALE: Player is female (TRUE/FALSE)
PLRSUBID: Player's Sub ID. Used with custom team feature. 0 for original player, duplicate players assigned a number
DUPECOUNT: How many times a player has been duplicated on custom teams. (not used)
ID7: Speech File ID. First two letters of first name, first five letters of surname (eg ALHENDE)
L_PORT: Player's Portrait ID. Numeral 1, first two letters of first name, first five letters of surname (eg 1ALHENDE)
PLAYERPKG: Cyberface ID. Numeral 0, first two letters of first name, first five letters of surname (eg 0ALHENDE)


Note:
  • When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
  • Created players have a PLAYERPKG based on the appearance attributes assigned to them which will show up as four letters (eg GZQB)
INSEASON: Player is in regular season (TRUE/FALSE)
INPLAYOFF: Player is in the playoffs (TRUE/FALSE)
OFFVALUE: ?
DEFVALUE: ?
FGATT: How many field goals a player attempted last season
FGMAD: How many field goals a player made last season
THREEATT: How many three pointers a player attempted last season
THREEMAD: How many three pointers a player made last season
FTATT: How many free throws a player attempted last season
FTMAD: How many free throws a player made last season
BLOCKS: How many blocks a player had last season
OFFREB: How many offensive rebounds a player had last season
ASSISTS: How many assists a player had last season
PERFOUL: How many personal fouls a player had last season
STEALS: How many steals a player had last season
DEFREB: How many defensive rebounds a player had last season
TURNOVER: How many turnovers a player had last season
MINUTES: How many minutes a player registered last season
GAMES: How many games a player played last season
EJECT: How many ejections a player registered last season
SFGATT: How many field goals a player has attempted in the current season
SFGMAD: How many field goals a player has made in the current season
STHREEATT: How many three pointers a player has attempted in the current season
STHREEMAD: How many three pointers a player has made in the current season
SFTATT: How many free throws a player has attempted in the current season
SFTMAD: How many free throws a player has made in the current season
SBLOCKS: How many blocks a player has in the current season
SOFFREB: How many offensive rebounds a player has in the current season
SASSISTS: How many assists a player has in the current season
SPERFOUL: How many personal fouls a player has in the current season
SSTEALS: How many steals a player has in the current season
SDEFREB: How many defensive rebounds a player has in the current season
STURNOVER: How many turnovers a player has in the current season
SMINUTES: How many minutes a player has registered in the current season
SGAMES: How many games a player has played in the current season
SEJECT: How many ejections a player has registered in the current season
PFGATT: How many field goals a player attempted last playoffs
PFGMAD: How many field goals a player made last playoffs
PTHREEATT: How many three pointers a player attempted last playoffs
PTHREEMAD: How many three pointers a player made last playoffs
PFTATT: How many free throws a player attempted last playoffs
PFTMAD: How many free throws a player made last playoffs
PBLOCKS: How many blocks a player had last playoffs
POFFREB: How many offensive rebounds a player had last playoffs
PASSISTS: How many assists a player had last playoffs
PPERFOUL: How many personal fouls a player had last playoffs
PSTEALS: How many steals a player had last playoffs
PDEFREB: How many defensive rebounds a player had last playoffs
PTURNOVER: How many turnovers a player had last playoffs
PMINUTES: How many minutes a player registered last playoffs
PGAMES: How many games a player played last playoffs
PEJECT: How many ejections a player registered last playoffs
DFGATT: Example of how many field goals a player will attempt in simulated play
DFGMAD: Example of how many field goals a player will make in simulated play
DTHREEATT: Example of how many three pointers a player will attempt in simulated play
DTHREEMAD: Example of how many three pointers a player will make in simulated play
DFTATT: Example of how many free throws a player will attempt in simulated play
DFTMAD: Example of how many free throws a player made last season
DBLOCKS: Example of how many blocks a player will make in simulated play
DOFFREB: Example of how many offensive rebounds a player will register in simulated play
DASSISTS: Example of how many assists a player will register in simulated play
DPERFOUL: Example of how many personal fouls a player will register in simulated play
DSTEALS: Example of how many steals a player will register in simulated play
DDEFREB: Example of how many defensive rebounds will register in simulated play
DTURNOVER: Example of how many turnovers a player will register in simulated play
DMINUTES: Example of how many minutes a player will register in simulated play
DGAMES: Example of how many games a player will register in simulated play
DEJECT: Example of how many ejections a player will register in simulated play




















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